Skills (System) [System]
Skills are an important part of Rainbow Moon's battle system. To execute a skill, mana points (MP) are required. In total there are over 100 skills of different types to be acquired during your journey. Can you discover all of them?
Executing an attacking skill has a lot of advantages compared to simply using the standard attack command. A skill attack can be more powerful, hit multiple targets at a time, reach more distant fields and sometimes even inflict a status condition on the attacked enemies.
Besides attacking enemies there are also a number of support skills, including curing party members, healing status conditions and many others.
Analyze your enemies or use magic to cast light or food. Some of these skills even work outside the battle field.
Rather than executed during battles, passive skills can be equipped and automatically work in the background without further administration.
The effect of all passive skills strongly varies and just to name a few includes improved character attributes, decreased food consumption and immunity against status conditions.
Equipping a passive skill requires skill points. The overall number of available skill points depends on your character and his current level.
Skills Level System
Whenever you learn a new active skill it starts at a base level of 001. Each time you execute a skill, its experience will increase. (This experience is separate from the XP you gain to level your characters.)
Use your active skills frequently and they will level up. Higher level skills will become more effective.
A starting skill (at Level 001) requires 100 XP to level up. Each new level resets your XP gauge to zero, and requires 10 more XP than the last. (So Level 002 is 110 XP, Level 3 is 120 XP, etc.)
For skills like Holy Light and X-Ray, with each seventeen levels you gain, the cost increases by an additional +10 XP/level. (So at Level 018, it takes 20 more XP than it did at Level 017 to level. At Level 035, it takes 30 more XP than the previous level, etc.) This pattern should continue to the maximum skill level (500).
A few examples:
Level 025: Need 420 XP for the next level.
Level 050: Need 1,080 XP for the next level.
Level 100: Need 3,540 XP for the next level.
Level 150: Need 7,940 XP for the next level.
Level 200: Need 12,870 XP for the next level.
Level 250: Need 19,740 XP for the next level.
Level 499: Need 75,840 XP for the final level.
The cost to level seems to vary with offensive skills (as seen by Baldren's screenshot above).